AI Insights · Timothy · January 2022
Top 5 Chibi Games Performance in Central America Q4 2021
An overview of the performance of the top 5 Chibi games on a unified platform in Central America during the fourth quarter of 2021, based on data from Sensor Tower.
The fourth quarter of 2021 saw interesting trends for the top 5 Chibi games in Central America on a unified platform. Here is a detailed look into their performance metrics, including weekly downloads, revenue, and active users.
Pou, developed by Zakeh Limited, experienced a notable increase in weekly revenue, peaking at approximately $2.2K in the final week of December. Weekly downloads showed significant growth, culminating in 203K downloads during the last week of the year. The game also maintained a robust user base, with weekly active users rising from around 5.9M at the beginning of October to nearly 8.3M by the end of December.
Cut the Rope by ZeptoLab UK Limited saw its weekly revenue fluctuate, reaching a high of $592 in early December. Weekly downloads varied, with a peak of approximately 27K in the last week of December. The game’s active user count grew steadily, ending the quarter with about 53K weekly active users.
Om Nom: Run, another title from ZeptoLab UK Limited, had a more modest revenue stream, peaking at $318 in the week leading up to Christmas. Downloads showed a significant spike towards the end of the year, reaching a high of 15K in the last week of December. Active users for the game also increased, with numbers rising from 47K at the start of the quarter to around 40K by the end.
Jibi Land: Princess Castle by Jibi Cat experienced steady weekly revenue, with the highest value being $143 in mid-December. Weekly downloads showed a peak of approximately 15K in late October. The game’s active users peaked at around 21K in late October but saw a decline towards the end of the quarter, finishing with roughly 9.3K users.
Aggretsuko: Sanrio Puzzle Game from ACTGames Co., Ltd. had a more volatile performance. Revenue reached a peak of $193 in the week before Christmas. Downloads were minimal for most of the quarter, with a slight increase to 786 in the first week of November.
These insights are derived from Sensor Tower data, providing a comprehensive look at the performance of Chibi games in Central America for Q4 2021. For more detailed insights and data, visit Sensor Tower.